Curse of the Crimson Throne
Abadar is the master and guardian of the First Vault, a magical trove in his realm where a perfect version of every creature and creation exists—a perfect sword, a perfect deer, a perfect wheel, and even a perfect law. His mortal artists and craftsman attempt to emulate these perfect forms, inspired by Abadar’s mentoring. Likewise, his arbiters and judges keep these idealized laws in mind when crafting new laws or ruling on existing ones. It is said that centuries ago he allowed mortals to visit the First Vault in dreams. There has been no record of this in a long time, perhaps because he has not found someone worthy, because he fears his enemies might steal the perfect forms, or because he is pacing the advance of civilization to prevent it from growing too quickly and dissolving before it is ready.
The god of cities is stern but rewards those who work hard and whose actions benefit others as well as themselves, though he is morally ambiguous enough to recognize that not every person can benefit from every decision. Misusing slaves or beasts of burden is a waste of resources and detrimental to the profitability of a farm and civilization as a whole, and using cheaply-paid laborers rather than slaves is a better option, but Abadar understands that the world changes in small increments and the most advantageous option for society is not always the most workable in the present. He respects cautious thought and rejects impulsiveness, seeing it as a base and destructive whim. He teaches that discipline, keen judgment, and following the law eventually leads to wealth, comfort, and happiness. He does not believe in free handouts, and because of this his temples sell potions and healing spells or scrolls rather than giving them to those in need. Any who protest are pointed at the temple of Sarenrae.
His primary worshipers are judges, merchants, lawyers, and aristocrats, all of whom benefit from established laws and commerce. Those who are poor or who have been wronged also worship him, praying he might help reverse their ill fortune, for most mortals seek wealth and the happiness it brings. He expects his followers to abide by local laws (though not foolish, contradictory, toothless, or purposeless laws) and work to promote order and peace. He has no tolerance for excessive gambling or drinking.
Worshipers who lose Abadar’s favor might find themselves short on money at a crucial time, tongue-tied in the middle of an important deal, or stymied in their craft or art. When he is pleased, deals are more profitable than expected, projects are completed early, and journeys to or within a city take less time than normal. His intervention is subtle, for he expects worshipers to do their own work.
Abadar is shown as a black-haired, well-dressed man bearing the markings of riches and civilization. From his gold breastplate to his richly embroidered cloak, everything about him is refined and cultured, and he always carries an ornate gold key. Humans, dwarves, and gnomes show him with a beard, whereas elves show him beardless and with long braids tied with golden thread. His voice is pleasant and even, his words firm but not harsh.
Abadar is lawful neutral and his portfolio is cities, wealth, merchants, and law. His domains are Earth, Law, Nobility, Protection, and Travel, and his favored weapon is the light crossbow. His holy symbol is a golden key, often with a city image on the head. Most of his clergy are clerics, with a small number of paladins. Due to the emphasis on cities and civilization, he has no adepts—even the most remote settlements paying homage to Abadar are watched over by a cleric or paladin. He is called the Master of the First Vault, Judge of the Gods, and the Gold-Fisted.